ShineInLightSourceController 方法 |
ShineInLightSourceController 类型公开以下成员。
名称 | 说明 | |
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BuildReadCommand |
构建读取数据的报文命令
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BuildWriteCommand |
构建写入数据的报文命令
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CheckReceiveDataComplete |
检查当前从串口接收的数据是否是完整的,如果是完整的,则需要返回 True,串口数据接收立即完成,默认返回 False (继承自 SerialBase。)Check whether the data currently received from the serial port is complete. If it is complete, you need to return True. The serial port data reception is completed immediately, and the default returns False | |
ClearSerialCache |
清除串口缓冲区的数据,并返回该数据,如果缓冲区没有数据,返回的字节数组长度为0 (继承自 SerialBase。)The number sent clears the data in the serial port buffer and returns that data, or if there is no data in the buffer, the length of the byte array returned is 0 | |
Close |
关闭当前的串口连接 (继承自 SerialBase。)Close the current serial connection | |
Dispose |
释放当前的对象
(继承自 SerialBase。) | |
Dispose(Boolean) |
释放当前的对象
(继承自 SerialBase。) | |
Equals | (继承自 Object。) | |
ExtractActualData |
把服务器反馈的数据解析成实际的命令
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ExtraOnClose |
根据实际的协议选择是否重写本方法,有些协议在断开连接之前,需要发送一些报文来关闭当前的网络通道 (继承自 SerialBase。)Select whether to rewrite this method according to the actual protocol. Some protocols need to send some packets to close the current network channel before disconnecting. | |
Finalize | (继承自 Object。) | |
GetHashCode | (继承自 Object。) | |
GetPipeSerial |
获取当前用于通信的管道信息 (继承自 SerialBase。)Get the current pipe information used for communication | |
GetType | (继承自 Object。) | |
InitializationOnOpen |
根据实际的协议选择是否重写本方法,有些协议在创建连接之后,需要进行一些初始化的信号握手,才能最终建立网络通道。 (继承自 SerialBase。)Whether to rewrite this method is based on the actual protocol. Some protocols require some initial signal handshake to establish a network channel after the connection is created. | |
IsOpen |
获取一个值,指示串口是否处于打开状态 (继承自 SerialBase。)Gets a value indicating whether the serial port is open | |
MemberwiseClone | (继承自 Object。) | |
Open |
打开一个新的串行端口连接 (继承自 SerialBase。)Open a new serial port connection | |
PackCommand |
将命令和数据打包成用于发送的报文
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PackCommandWithHeader |
对当前的命令进行打包处理,通常是携带命令头内容,标记当前的命令的长度信息,需要进行重写,否则默认不打包 (继承自 SerialBase。)The current command is packaged, usually carrying the content of the command header, marking the length of the current command, and it needs to be rewritten, otherwise it is not packaged by default | |
Read |
读取光源控制器的参数信息,需要传入通道号信息,读取到详细的内容参照ShineInLightData的值
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ReadFromCoreServer(Byte) |
将原始的字节数据发送到串口,然后从串口接收一条数据。 (继承自 SerialBase。)The raw byte data is sent to the serial port, and then a piece of data is received from the serial port. | |
ReadFromCoreServer(IEnumerableByte) |
将多个数据报文按顺序发到设备,并从设备接收返回的数据内容,然后拼接成一个Byte[]信息,需要重写UnpackResponseContent(Byte, Byte)方法才能返回正确的结果。 (继承自 SerialBase。)Send multiple data packets to the device in sequence, and receive the returned data content from the device, and then splicing them into a Byte[] message, you need to rewrite UnpackResponseContent(Byte, Byte) method to return the correct result. | |
ReadFromCoreServer(Byte, Boolean, Boolean) |
将原始的字节数据发送到串口,然后从串口接收一条数据。 (继承自 SerialBase。)The raw byte data is sent to the serial port, and then a piece of data is received from the serial port. | |
ReadFromCoreServer(SerialPort, Byte, Boolean, Boolean) |
将数据发送到当前的串口通道上去,并且从串口通道接收一串原始的字节报文,默认对方必须返回数据,也可以手动修改不返回数据信息。 (继承自 SerialBase。)Send data to the current serial channel, and receive a string of original byte messages from the serial channel. By default, the other party must return data, or you can manually modify it to not return data information. | |
ReadFromCoreServerAsync(Byte) |
将原始的字节数据发送到串口,然后从串口接收一条数据。 (继承自 SerialBase。)The raw byte data is sent to the serial port, and then a piece of data is received from the serial port. | |
ReadFromCoreServerAsync(IEnumerableByte) |
将多个数据报文按顺序发到设备,并从设备接收返回的数据内容,然后拼接成一个Byte[]信息,需要重写UnpackResponseContent(Byte, Byte)方法才能返回正确的结果。 (继承自 SerialBase。)Send multiple data packets to the device in sequence, and receive the returned data content from the device, and then splicing them into a Byte[] message, you need to rewrite UnpackResponseContent(Byte, Byte) method to return the correct result. | |
SerialPortInni(String) |
初始化串口信息,57600波特率,8位数据位,1位停止位,偶校验 (重写 SerialBaseSerialPortInni(String).)Initial serial port information, 57600 baud rate, 8 data bits, 1 stop bit, even parity | |
SerialPortInni(ActionSerialPort) |
根据自定义初始化方法进行初始化串口信息 (继承自 SerialBase。)Initialize the serial port information according to the custom initialization method | |
SerialPortInni(String, Int32) |
初始化串口信息,波特率,8位数据位,1位停止位,偶校验 (重写 SerialBaseSerialPortInni(String, Int32).)Initializes serial port information, baud rate, 8-bit data bit, 1-bit stop bit, even parity | |
SerialPortInni(String, Int32, Int32, StopBits, Parity) |
初始化串口信息,波特率,数据位,停止位,奇偶校验需要全部自己来指定 (继承自 SerialBase。)Start serial port information, baud rate, data bit, stop bit, parity all need to be specified | |
SetPipeSerial |
设置一个新的串口管道,一般来说不需要调用本方法,当多个串口设备共用一个COM口时才需要使用本方法进行设置共享的管道。 (继承自 SerialBase。)To set a new serial port pipe, generally speaking, you do not need to call this method. This method is only needed to set the shared pipe when multiple serial devices share the same COM port. | |
SPReceived |
从串口接收一串字节数据信息,直到没有数据为止,如果参数awaitData为false, 第一轮接收没有数据则返回 (继承自 SerialBase。)Receives a string of bytes of data information from the serial port until there is no data, and returns if the parameter awaitData is false | |
SPSend |
发送数据到串口去。 (继承自 SerialBase。)Send data to serial port. | |
ToString | (重写 SerialBaseToString.) | |
UnpackResponseContent |
根据对方返回的报文命令,对命令进行基本的拆包,例如各种Modbus协议拆包为统一的核心报文,还支持对报文的验证 (继承自 SerialBase。)According to the message command returned by the other party, the command is basically unpacked, for example, various Modbus protocols are unpacked into a unified core message, and the verification of the message is also supported | |
Write |
将光源控制器的数据写入到设备,返回是否写入成功
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名称 | 说明 | |
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ToJsonString |
获取当前对象的JSON格式表示的字符串。 (由 HslExtension 定义。)Gets the string represented by the JSON format of the current object. |